I call this category “No Back”, although the usual expression seems to be “UB Edges Misoriented”, or just “UB”.
In this page, I will show the algorithms I chose for the 8 cases of the Pattern 1.
I call this pattern “no back”.
The number (No) corresponds to the image taken from the web site of SpeedCubeDB: https://www.speedcubedb.com/a/VLS
No. 51: All 3 CP look at a side
https://www.speedcubedb.com/a/3×3/VLSUB/VLS_51/0
Algorithm: (U R U’ R’) F’ (L’ U’ L) F

No. 49: UFR and UBR look at a side
https://www.speedcubedb.com/a/3×3/VLSUB/VLS_49
Algorithm: (F’ U F U) (R U2′ R’)

No. 55: UFR and UBL look at a side
https://www.speedcubedb.com/a/3×3/VLSUB/VLS_55
Algorithm: y (r U2′ R’ U’) (R U’ r2′ F r)

No. 53: UFR looks at a side
https://www.speedcubedb.com/a/3×3/VLSUB/VLS_53
Algorithm: U (R U2′ R’) (r’ U2′ R U R’ U r)

No. 50: UBR and UBL look at a side
https://www.speedcubedb.com/a/3×3/VLSUB/VLS_50
Algorithm: U2′ (F’ U’ F U’) (R U’ R’)

No. 48: UBR looks at a side
https://www.speedcubedb.com/a/3×3/VLSUB/VLS_48
Algorithm: F’ U (R U’ r’ F) (l’ U L U F)
I was using (F’ U R U’ L’ U R’ U L U F) which was same as above, but I couldn’t turn it well. So, I changed my finger trick.

No. 54: UBL looks at a side
https://www.speedcubedb.com/a/3×3/VLSUB/VLS_54
Algorithm: (R U’ R’) + OLL
My OLL is (r’ U’ R U’ R’ U2′ r), which is Back Sune with r’/r.

No. 52: None of the CP looks at a side
https://www.speedcubedb.com/a/3×3/VLSUB/VLS_52
Algorithm: (R’ F R) y’ (R2′ U’ R U) (R’ U R)
If you want to avoid y’ turn, the other algorithm (R B U’ B’ R’ r U R’ U’ r’ F R F’) may be suitable.
