I call this category “No Middle”, although the usual expression seems to be “UL Edges Misoriented”, or just “UL”.
In this page, I will show the algorithms I chose for the 8 cases of the Pattern 1.
I call this pattern “no middle”.
The number (No) corresponds to the image taken from the web site of SpeedCubeDB: https://www.speedcubedb.com/a/VLS
No. 186: All 3 CP look at a side
https://www.speedcubedb.com/a/3×3/VLSUL/VLS_186/0
Algorithm: (F’ U2′ F) (R U R’ U’) (R U’ R’)

No. 184: UFR and UBR look at a side
https://www.speedcubedb.com/a/3×3/VLSUL/VLS_184/0
Algorithm: F’ U (L’ U2 L) U F

No. 190: UFR and UBL look at a side
https://www.speedcubedb.com/a/3×3/VLSUL/VLS_190
Algorithm: y’ (R’ U R U) (R2′ F R F’) R

No. 188: UFR looks at a side
https://www.speedcubedb.com/a/3×3/VLSUL/VLS_188
Algorithm: U (R’ F R F’) U’ (F’ L’ U’ L F)

No. 185: UBR and UBL look at a side
https://www.speedcubedb.com/a/3×3/VLSUL/VLS_185
Algorithm: (R U R2′ F R F’) (R U2′ R’)

No. 183: UBR looks at a side
https://www.speedcubedb.com/a/3×3/VLSUL/VLS_183
Algorithm: U (F’ U F) U’ (R U2′ R’)
I like to avoid selecting the algorithm which includes (F’ U F) sequence in most cases because it would take time for me. But I use it if there is no other one which I could turn faster.

No. 189: UBL looks at a side
https://www.speedcubedb.com/a/3×3/VLSUL/VLS_189
Algorithm: (U R d’) (R U’ R’ U) (R U’ R’) F’

No. 187: None of the CP looks at a side
https://www.speedcubedb.com/a/3×3/VLSUL/VLS_187
Algorithm: U (R’ U’ R U’) (R’ U2′ F R F’)
The second half is a Sledgehammer with U2′ included.
