VLS (Category 4 “Back”, Pattern 1 “back”)

I call this category “Back”, although the usual expression seems to be “UF & UL Edges Misoriented”, or just “UFUL”.

In this page, I will show the algorithms I chose for the 8 cases of the Pattern 1.

I call this pattern “back”.

The number (No) corresponds to the image taken from the web site of SpeedCubeDB: https://www.speedcubedb.com/a/VLS

No. 159: All 3 CP look at a side

https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_159/0

Algorithm: U (R U’ R’ U) (R U2′ R’) F (R U R’ U’) F’

No. 157: UFR and UBR look at a side

https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_157

Algorithm: y’ (R’ U2′ R2) D (r’ U’ r) D’ R’

No. 163: UFR and UBL look at a side

https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_163

Algorithm: (U’ R’ F R)2 F2′ (r’ F r)

Finger trick: For F2′ turn, I use my left thumb to turn the UFL CP by 180 degrees, instead of re-gripping and double trigger.

No. 161: UFR looks at a side

https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_161

Algorithm: U2 (F’ U F) R U’ R2′ F R F’

No. 158: UBR and UBL look at a side

https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_158

Algorithm: (R’ U’ R2 U’ R2′ U2′ R) U2′ (R’ F R F’)

No. 156: UBR looks at a side

https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_156

Algorithm: U (R U2′ R’) F (U R U’ R’) F’

No. 162: UBL looks at a side

https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_162

Algorithm: S R U’ (R2′ U’ R U’ R’ U2′ R) S’

This algorithm has (R U’ R’) + Back Sune between S/S’.

No. 160: None of the CP looks at a side

https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_160

Algorithm: U’ (R’ F R F’) (l’ U’ L U’ L’ U2 l)

The second half of this algorithm is Left Sune with double row turn in the first and last. This part can be substituted by (R U2′ R’ U2′ R’ F R F’) if you want to.

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