I call this category “Back”, although the usual expression seems to be “UF & UL Edges Misoriented”, or just “UFUL”.
In this page, I will show the algorithms I chose for the 8 cases of the Pattern 1.
I call this pattern “back”.
The number (No) corresponds to the image taken from the web site of SpeedCubeDB: https://www.speedcubedb.com/a/VLS
No. 159: All 3 CP look at a side
https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_159/0
Algorithm: U (R U’ R’ U) (R U2′ R’) F (R U R’ U’) F’

No. 157: UFR and UBR look at a side
https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_157
Algorithm: y’ (R’ U2′ R2) D (r’ U’ r) D’ R’

No. 163: UFR and UBL look at a side
https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_163
Algorithm: (U’ R’ F R)2 F2′ (r’ F r)
Finger trick: For F2′ turn, I use my left thumb to turn the UFL CP by 180 degrees, instead of re-gripping and double trigger.

No. 161: UFR looks at a side
https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_161
Algorithm: U2 (F’ U F) R U’ R2′ F R F’

No. 158: UBR and UBL look at a side
https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_158
Algorithm: (R’ U’ R2 U’ R2′ U2′ R) U2′ (R’ F R F’)

No. 156: UBR looks at a side
https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_156
Algorithm: U (R U2′ R’) F (U R U’ R’) F’

No. 162: UBL looks at a side
https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_162
Algorithm: S R U’ (R2′ U’ R U’ R’ U2′ R) S’
This algorithm has (R U’ R’) + Back Sune between S/S’.

No. 160: None of the CP looks at a side
https://www.speedcubedb.com/a/3×3/VLSUFUL/VLS_160
Algorithm: U’ (R’ F R F’) (l’ U’ L U’ L’ U2 l)
The second half of this algorithm is Left Sune with double row turn in the first and last. This part can be substituted by (R U2′ R’ U2′ R’ F R F’) if you want to.
