I call this category “Dot”, although the usual expression seems to be “All Edges Misoriented”.
And I call this pattern “dot”.
The number (No) corresponds to the image taken from the web site of SpeedCubeDB: https://www.speedcubedb.com/a/VLS
In this page, I will show the algorithms I chose for the 8 cases of the Pattern 1.
No. 23: All 3 CP look at a side
https://www.speedcubedb.com/a/3×3/VLSNE/VLS_23
Algorithm: U F’ U2′ F R U’ R2′ F R F’

No. 21: UFR and UBR look at a side
https://www.speedcubedb.com/a/3×3/VLSNE/VLS_21
Algorithm: y’ R’ U’ R’ D’ r U’ r’ D R2

No. 28: UFR and UBL look at a side
https://www.speedcubedb.com/a/3×3/VLSNE/VLS_28
Algorithm: R U2′ R2′ D’ r U’ r’ D R2 U R’

No. 26: UFR looks at a side
https://www.speedcubedb.com/a/3×3/VLSNE/VLS_26
Algorithm: F’ U F U F R’ F’ R2 U2′ R’

No. 22: UBR and UBL look at a side
https://www.speedcubedb.com/a/3×3/VLSNE/VLS_22
Algorithm: (R U’ R’) + OLL
In this case, I prefer use the normal slot in (R U’ R’) and my selected OLL (F R’ F’ R U S’ R U’ R’ S).

No. 20: UBR looks at a side
https://www.speedcubedb.com/a/3×3/VLSNE/VLS_20
Algorithm: x’ R2 U’ R’ U x U’ R2′ d’ L’ U L F
I use d’ L’ U L F, instead of U’ F’ U F R because it is easier for me than F’ U F sequence. In most cases, I turn d’ by my left hand thumb.

No. 27: UBL looks at a side
https://www.speedcubedb.com/a/3×3/VLSNE/VLS_27
Algorithm: U R’ F R F’ r’ U’ R2 U’ R2′ U2′ r

No. 25: None of the CP looks at a side
https://www.speedcubedb.com/a/3×3/VLSNE/VLS_25
Algorithm: U R’ F R F’ U2′ R’ F R F’

It cost me a little to memorize them, but the tip is to use the UBL as a “toggle switch” which shows the state On or Off. If its side face is the U-face color, it is On, and if not, it is Off.
Then, you can subgroup 8 cases to 4. Each subgroup which contains 2 algorithms has the same UFR and UBR positions, and UBL with On or Off.
It is easier to memorize 4 pairs of algorithms than scattering 8 ones.